PRYANICHNIKOVA & SERECHENKO
- ART & SCIENCE
*1989, Pushkino – *1982, Moscow. Live and work in Moscow
Residency period : April to June 2021
In collaboration with the Campus Biotech, the Flux laboratory and the Swiss Arts Council Pro Helvetia.
Alexander SERECHENKO graduated from the Moscow Engineering Physics Institute, Information Security faculty. Programmer, musician, media artist. Focused on working with an interactive environments and generative practices. Combines programming, web development, and data analysis skills in multidisciplinary works, which covers installation, sound, net-art, web-art.
Ekaterina PRYANICHNIKOVA graduated from The Rodchenko Art School, workshop of Igor Mukhin. She successfully defended her diploma under the leadership of Lyudmila Zinchenko. She focuses on experimental methods of manual printing, also works with video, photography, installation.
Both was presented in different institutions such as Moscow Multimedia Art Museum, Garage MCA, Moscow Electro Museum, New Tretyakov Gallery, and many others.
«Having united in one, we realized that the old mediums do not have artistic relevance, but have a powerful historical code that has already become part of the culture of perception, and the new ones, in turn, require a deep rethinking in order to become a modern tool and assistant artistic expression, and not just presenting oneself as pure technology.
We explore the paradigm of new media, combining traditional artistic techniques and new technologies. At the place of their intersection, new meanings are formed that cannot exist without this intersection. We call this phenomenon cross-media and use it in our work as the main device. When working, we use the strategy of natural scientists, which often gives strange results and allows you to look at the object of study from an unexpected angle.»
For our residency at the Sleep and Cognition Neuroimaging Laboratory of the University of Geneva, we focus on the aesthetic similarity of the visual results of the work of neural networks with human dreams or memories about them. In the artistic approach, we use the interaction of a machine and a person as a special medium for the formation of a statement, which allows us to affect the personal emotions and experiences of the participant. In our opinion, the study of the mechanisms of brain plasticity, that underlie the learning and memory in humans, will be an excellent basis for the work.
We want to develop an interactive installation – algorithm based on the AttnGAN neural network will “imagine” and show the viewer his dreams on a screen. Viewer just have to start to describe aloud his dreams. Mimic repetition (produced by the machine) of pseudo-random ritual (the algorithm that produces our dreams) turns the dream into reality.
Year : 2021